To start a piece of work, it takes what I call a glimpse. A glimpse of something that is interesting, unique, and worth building a story around. Being a horror writer, for me that glimpse is usually something terrible. But that terrible glimpse leads to the idea for a suitable protagonist, antagonist, and goal. Then details of the story follow. For Underworld Games, that glimpse was of a kid in a flood tunnel vault in pitch darkness tracing the word “Loser” that was carved on his forehead, and then the terror when he saw light down the tunnel, and footsteps coming towards him. So, that is how this story starts—with the glimpse of terror.